Stephen Pearse Senior Software Engineer

Compose with Sounds v2

Role: Sole Developer (2013–2020, ~1,500 hours) • Funding: EU Commission grant • Reach: European schools, 10 languages • Platforms: macOS/Windows/Linux

Overview

Built a pedagogical DAW for electroacoustic/experimental music where sound objects—not notation—are the primary unit. Shipped cross-platform with a custom C++ audio engine (FSOM) and Qt UI, translated into 10 languages for European deployment.

Built a pedagogical DAW for sound-based composition: custom C++ FSOM engine, Qt UI with visualizations, translated into 10 languages, and deployed across European schools. Solo-developed over ~1,500 hours alongside a senior lecturer role.

Impact

EU Commission–funded; enabled learners without notation literacy to compose with sound objects; sustained deployment across multiple countries; talks/papers at ADC and SMC 2019.

How it works

Challenges